The best X-bow deck for Arena 8! Hello everyone! It’s the wasted uncle here. Today we are going to share a discussion of another epic card. It’s the X-Bow.

crk_support

For me, I think the X-bow is the crucial card which can always be a nightmare on every deck with all kind of type.

So, spoiler alert, this article will talk about how vital the X-bow in a deck is the reasons what makes it a compelling card. So yeah, let’s check the deck.

 

Deck

 

Average Elixir Cost: 3.1

Play This Deck

You can see above, X-bow will be our primary card to do the attacking. The other cards will be the support cards for the X-bow and now let’s see the cards descriptions.

 

Cards

 

ice-spirit-card-clash-royale-kingdom

Ice Spirit is one of the cycling cards in the game. Besides that, the ability to freeze a bunch of troops is just great since the cost only requires one elixir. Furthermore, when the sudden death moment comes, you might want to keep deploying this walking ice to make the other card stay available on the bench.

Bats-Card-Clash-Royale-Kingdom

Bats is the card you might want to rely on. For all reason, these five little flying bats are just the ones we need to go against any massive attack. As long as they are protected, nothing can touch your tower, I assure you. Furthermore, they are so useful to include in your counter-attacking.

knight-card-clash-royale-kingdom

Knight is just a protector. He is a damaged receiver. This yellow moustache guy is your guardian. He can take all the damage from any massive attack. With the help of Bats or Musketeer, you need no worry about your tower being hit. All is well with this guy on your deck.

tombstone-clash-royale-kingdom

Tombstone is just so useful to go against any attacks. The Tombstone will provoke any building-targeting card. Making them end up targeting the Tombstone instead of the tower. Another thing about this card is that we as the users want this building destroyed to spawn four Skeletons.

 

Primary Cards

 

fireball-Card-Clash-Royale-Kingdommusketeer-card-clash-royale-kingdomx-bow-card-clash-royale-kingdomthe log-card-clash-royale-kingdom

Fireball is just an end-game card. The Fireball can deal an average-damage. Also, since the Fireball is the only damaging spell you have on this deck, you might want to rely on your patience in deploying this card. When you see some massive or critical tower, then you can deal it using the card.

Musketeer is the only ranger on your deck. She is the primary damage dealer on this deck. She can take out any cards in the game. All we need to do is just to protect her. Always put at the very back of the line in your attacking style. She is essential in both attacking and defending.

Then our X-bow is the primary destroyer here. You have to utilize this card ability to get the full benefit. Always give this card some support to assist in destroying the enemy’s base. As always, just mind your placing and timing while you decide to deploy the X-bow.

The log is the most efficient spell card around. This rolling wood can kill and put you in the elixir advantage! Seeing a goblin barrel coming? Princess? Any swarm ground army? You name it. I think I don’t have to explain it further. You know what to do, right?

 

Gameplay

First minute of the battle

At the beginning of the game, you can start giving the enemy a little attempt using the X-bow. Once you deploy the X-bow, the enemy will fight back. It will be a beautiful baiting style for the enemy to launch any troops they possess in their deck.

You can then, preparing a defensive strategy to counter their attack. Once, you can overcome the enemy’s attack, in the early game, you can use some cards to attack back.

Start harassing with an X-bow

From 2 minutes

In mid game, you can now start being annoying, push the lane with your cards, pick any of them. Musketeer with the Bats will be great with some tank from the Knight. Nevertheless, keep in mind that if the enemy has the Elixir advantage, you might want to hold on your play like in the early game.

Last minute sudden death

Your time has come. This is the time where you can deliver your all-out attack. You can deploy all the eight cards in the deck at this double Elixir moment. That’s the reason why a cycling deck is so good. All eight cards in cycling deck will counter any troops in the game both attacking and defending! Deploy the X-bow whenever you get the chance!

End them with the Non-stop firing

What do you think, champs? If you find this strategy suitable for you, don’t forget to share it with fellow clanmates, all right? In the meantime, enjoy!

Signing out for now, peace out!

 

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