What’s up people of the world! How are you doing? Back here with me verd. Coming to you to share some deck guide. Today it is going to be the three musketeers barrel deck guide. Well, what’s up? For those people who are three-musketeer users. Welcome! Without any further intro, onto the deck!
The deck up above is still optional, all right. Here you can replace some of the cards, if those other cards suit you better, though. In the meantime, here we’re going to have some elaboration of the cards in the deck above.
Advanced players consider ice spirit as the best cycling card in the game. Besides, the ability to freeze a bunch of troops is just meta since the cost only requires one elixir. Furthermore, when the sudden death moment comes, you might want to keep deploying this walking ice to make the other card stay available on the bench.
Goblins are so useful to go against any single-targeting card. Pekka? Prince? Giant Skeleton? We can kite them easily with this card. Furthermore, you punish players who use any building-targeting cards with no supports, Hog? Giant? Without the supporting army, you use goblins to kill them.
Bats is just a card that is so useful in any situation. These little flying guys can give such a burst damage together. You can utilize their ability for the best use to go against any ground troops that can’t target flying forces.
Knight is just a protector. He is a damaged receiver. This yellow mustache guy is your guardian. He can take all the damage from any massive attack. With the help of bats, goblins, musketeer, mega minion, etc., you need not worry about your hit tower. All is well with this guy on your deck.
Fireball is the damaging spell that delivers an average-damage. You can use this spell to punish the enemy’s elixir collector or three musketeers. Always think that the enemy will deploy their massive attack. You can wipe them with this spell, if you are not sure with the placement, use the combination of the fireball with the tornado.
Three Musketeers is the primary card here. I bet everyone already knows how to use the cards. Always deploy her at the back of your crown tower and split them into both lanes. One left and two rights or vice versa, it’s up to you.
Goblin barrel is another primary card here. You can use this card to harass the enemy’s base. With the help of one or two musketeers or maybe knight, you can destroy the enemy’s base in one attempt. Just mind your placing and timing.
Tornado is just another defensive mechanism. You need this spell in dealing with any massive incoming attack. The whirlwind is only useful to make any attack go away from your tower. Most noteworthy, you make Hog or Miner end up waking up your crown tower, yup, you know how it works.
How to play
First minute of the game
At the beginning of the battle, you can deploy the three musketeers if you have the card available on your bench. Just split them into both lanes. If you don’t have the card available in your seat, you can cycle your deck with deploying the ice spirit or the goblins, though.
From 2 minutes
In this period, you have to consider every option you have. Maybe your enemy is just an offensive kind of player. Thus, you might want to hold on to your defense strategy before dealing some damage. However, if the situation otherwise, you can deploy the goblin barrel with the knight as the tank.
Last minute – Sudden death
At last, your time has come. At this moment, just deploy the goblin barrel whenever you get the chance. Also, use the three musketeers both for attacking and defending, they will deal massive damage. Keep in mind that you have always to split them into both lanes.
Well, that is all from me today folks! If you have some other things to add, feel free to fill in the comment column down below. Verd, peace out!