Well hello guys! Back again here with us the Kingdom’s crew. We’re here again to share some deck guide.

crk_support

Today it is going to be Sparky Rocket deck. Yes, this is an aim for those of you who are Sparky users.

Okay, without wasting time, let’s check out the deck. 

 

Sparky Rocket Deck

 

Sparky-Rocket-Deck

Average Elixir Cost: 3.4

Play This Deck

As you see above, the Sparky will be our main card to crush the enemy’s troops. But the other cards on this deck still are cards that will do the great supports and balance.

 

Cards

 

ice-spirit-card-clash-royale-kingdomfire spirits-card-Clash-royale-kingdomBats-Card-Clash-Royale-Kingdomknight-card-clash-royale-kingdom

Most of the Clash Royale players consider Ice Spirit as the best cycling card in the game. Besides, the ability to freeze the troops is just meta since the cost only requires 1 elixir. Furthermore, when the sudden death moment comes, you might want to keep deploying this walking ice to make the other card keep available on the bench.

Fire Spirit is the card that gives you some elixir advantage. In spite of the ability to give 3 splash damages, these walking hot balls can distract and get rid of some high damage dealer health. Besides, Fire Spirits can assist the Sparky if the enemy decides to deploy their swarm army such as Minion Horde, Skeleton Army, Goblin Gang, you name it!

Bats is the card you might want to rely on. For all reason, these 5 little flying bats are just the one we need to go against any kind of massive attack. Furthermore, they are so useful to include in your counter-attacking.

Knight is a protector. He is a damage receiver. This yellow moustache guy is your guardian. He can take all the damage from any massive attack. With the help of Bats, Goblins, Musketeer, you need not worry about your tower being hit. All is well with this guy on your deck.

 

Main cards

 

musketeer-card-clash-royale-kingdomTornado-Card-Clash-Royale-Kingdomrocket-card-clash-royale-kingdomsparky-card-clash-royale-kingdom

Musketeer is the ground ranger on your deck. She can go 1 vs. 1 with the Baby Dragon, Wizard, and any kind of wizards including the Witch. You can always maximize her ability to give you the whole benefit. She is just amazing in both defending and attacking

I select Tornado because we have to counter enemy cards and so I choose the Tornado for defensive. The card will be the card that would gather the enemy and prevent them to touch your tower.

Rocket is just an end-game card, actually. However, you can use this spell to go against any strong swarm army such as the Three Musketeers, Barbarians, Elite Barbarians, etc. The Rocket is just so useful to go against any kind of massive attack. You might want to rely on this spell to blow them all.

Sparky is the primary card in this guide. She can overkill any building touched. Deploy her and protect her. Never let any troops touch it. Consider it as your girlfriend, if you have one? I know you don’t! Anyway, protect her.

 

Gameplay

First minute of the game

In the beginning of the game, you can start with placing your Musketeer at the back of your crown tower and see what kind response your enemy will give you.

At the first minute of the battle, you have to rely on your patience and play defensively before you go with your Sparky.

From 2 minutes

In this moment, you might want to start harassing the enemy’s base with your Sparky. Deploy your Sparky just right in time and place to get the most benefit.

Most relevantly, you have to deploy the support troops or spell. You can wait for the moment your Knight, Musketeer, Bats, etc, are up for you to cover the Sparky.

 

You can start to summon the Sparky

Last minute sudden death

At the last minute, until the sudden death comes, you have to succeed first in defending your tower. If you confident with your defensive mechanism, you can deploy the Sparky whenever you get the chance.

It is up to you to make Sparky the main attacking or defending card because it depends on your situation. If you have the advantage you can give her a shot at the attacking. Just give her some supports.

Try to keep deploying, make the enemy busy. As long as the Sparky is protected then you are the winner. Until you see a tower is dying, then it’s time to unleash the Rocket. Smash them, and it is all over mate. 

 

Time to finish them off

Conclusion

Again, it depends on your playstyle. Sparky is just a strong card to do attack and defend. But try to maximize her crushing power is the main thing to do.

In the meantime, do not forget to share it with your fellow clan mates! Okay, out for now. Sayonara.

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