What’s up people of the world. Back here with me, verd. Coming to you to share some deck guide.Today it is going to be the sparky poison deck. Yes, this is an aim for those of you who are sparky users. Well, without any further ado, let’s check the deck!

crk_support

 

Deck

 

Sparky-Poison-Deck

Average Elixir Cost: 3.1

Play This Deck

What do you think about this deck? The deck up above is still optional deck, though. You can replace some of the cards with others as long as their job description is still similar. For now, let’s pay attention.

 

Cards

 

ice-spirit-card-clash-royale-kingdomfire spirits-card-Clash-royale-kingdomBats-Card-Clash-Royale-Kingdomknight-card-clash-royale-kingdom

Ice spirit

Advanced players consider ice spirit as the best cycling card in the game. Besides, the ability to freeze a bunch of troops is just meta since the cost only requires 1 elixir. Furthermore, when the sudden death moment comes, you might want to keep deploying this walking ice to make the other card keep available on the bench.

 

Fire Spirit

Fire spirit is the card that gives you some elixir advantage. In spite of the ability to give 3 splash damages, these walking hot balls can distract and get rid of some high damage dealer health. Besides, fire spirits can assist the battle ram if the enemy decides to deploy their swarm army such as minion horde, skeleton army, goblin gang, you name it!

 

Bats

Bats is the card you might want to rely on. For all reason, here stand one, these 5 little flying bats are just the ones we need to go against any kind of massive attack. As long as they are protected, nothing can touch your tower, I assure you. Furthermore, they are so useful to include in your counter-attacking.

 

Knight

Knight is just a protector. He is a damaged receiver. This yellow moustache guy is your guardian. He can take all the damage from any massive attack. With the help of bats, goblins, musketeer, you need not worry about your tower being hit. All is well with this guy on your deck.

 

Main cards

 

musketeer-card-clash-royale-kingdomTornado-Card-Clash-Royale-Kingdompoison-card-clash-royale-kingdomsparky-card-clash-royale-kingdom

Musketeer

Musketeer is the only ground ranger on your deck. She can go 1 vs. 1 with the baby dragon, wizard, any kind of wizards, witch. You can always maximize her ability to give you the whole benefit. She is just amazing in both defending and attacking

 

Tornado

I select Tornado because we have to counter enemy cards and so I choose the Tornado for defensive. When I play defensive tornado, I mostly combine it with the fire spirit or poison. As a result, while the tornado fires on its whirlwind and gathers the enemy in one line, the fire spirit and poison will easily cut their throat with its blowing flames and toxic area.

 

Poison

Poison is just an end-game card, actually. However, you can use this spell to go against any strong swarm army such as the three musketeers, barbarians, elite barbarians, etc. The Poison is just so useful to go against any kind of massive attack. You might want to rely on this spell to blow them all.

 

Sparky

Sparky is the primary card in this guide. Her laser beam can overkill anything touched. Deploy her and protect her. Never let any troops touch her. Consider it as your girlfriend, if you have one? I know you don’t! Anyway, protect her.

 

Gameplay

 

First minute of the game

In the beginning of the game, you can start with placing your musketeer at the back of your crown tower and see what kind response your enemy will give you. Therefore, you can get the picture that, at the first minute of the battle you have to rely on your patience and play defensively before you go with your sparky.

 

From 2 minutes

In this moment, you might want to start harassing the enemy’s base with your Sparky. Deploy your sparky just right in time and place to get the most benefit. Most relevantly, you have to deploy the support troops or spell. You can wait for the moment your knight, musketeer, bats, etc, are up for you to cover the sparky.

 

Last minute sudden death

At the last minute, until the sudden death comes, you have to succeed first in defending your tower. If you confident with your defensive mechanism. You can deploy the sparky whenever you get the chance. It is up to you to make her the main attacking or defending card because it depends on your situation. If you have the advantage you can give her a shot at the attacking just give her some supports but if you do not, never! Let her go alone in attacking just use her as a defensive mechanism and go for counter-attack!

 

Again, it depends on your playstyle. In the meantime, do not forget to share it with your fellow clan mates! Verd, peace out!

 

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