We are so near to enter the new year fellas! I’m counting down and keep my eyes staring at the sky for fireworks party. Be ready for the new year, and be a better man. Hey there, you are here with me again JohnnyBoy. This is good news for those who look for a deck to climb arena. Today, we are gonna be talking about a Sparky deck arena 7, consisting of cheap cards and those can support Sparky in countering.

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In Royal Arena, you would see some players play with Sparky deck and that is irritating for some of you. Don’t worry guys, in today’s article, I’ll show you the best game play to play Sparky along with cycling deck and credible tactics to get more victories.

This deck is getting stronger because we will have Giant Skeleton to as Sparky’s companion in countering. Besides, we can set the Giant Skeleton as an alternative counter. Alright, before we discuss the strategy in depth, let’s take a look at the deck matchups first.

Sparky Giant Skeleton Deck

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Average elixir cost : 3.9

Play This Deck


As you can see, we have Sparky and Giant Skeleton as vital winning condition. These two are irreplaceable and must. This deck is considered so strong because we have a great chance to succeed Sparky’s shoot and connect Giant Skeleton to the enemy’s tower.

To do that, we should have more than one area dealer. I recommend you to pick Witch and Baby Dragon as primary support. Sparky and Giant Skeleton definitely have obvious similarity; they are easily distracted, especially by swarmy. To prevent that, we need to add at least one area dealer behind Sparky (if you are countering with it) or behind Giant Skeleton.

There are several strategies required to win the battle, we need to separate Sparky and Giant Skeleton in early battle.

How to counter with Sparky?

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In early battle, if you have Sparky ready and Witch, you can go countering with both card. Send the Witch behind crown tower first. You need to launch Witch behind crown tower due to 6 elixir recharges.

I promise you’ll get 6 elixir to launch Sparky if you deploy Witch behind crown tower. After your elixir recharged and reaches 6 bars, deploy Sparky in front of Witch. Make sure to have your Witch behind Sparky and not the opposite.

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Witch would protect Sparky from distraction


That’s actually you need to do in countering with Sparky. Once you have both cards in enemy’s lane, better not to launch any more support. However, if the situation seems to be positive, or Sparky would probably connect to the tower, you can support the countering with Fire Spirits.  Let Sparky do the job and hopefully she can make some hits on the tower.

Witch behind Sparky would perfectly cover from swarmy. Since she is a hybrid troop, you don’t need to worry if the enemy launches air units such as Bats or Minions.

How to counter with Giant Skeleton?

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As we have 2 alternatives counter, we can replace Sparky with Giant Skeleton. Then, you match him with one area dealer. It can be Baby Dragon or Witch.

To run this combo, you can send the Witch or Baby Dragon first behind the crown tower. Then, wait till elixir reaches 6 bars so you can deploy Giant Skeleton.

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Let the Giant Skeleton be in front of area dealer


Make sure that Giant Skeleton stands in front of the area dealer and not the opposite. Just same as what you do with Sparky, you can support them with Fire Spirits.

Once you have Giant Skeleton with area dealer in enemy’s lane, better not send any more support. You have to save the elixir for defense.

The defenders

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In defense line, we have Musketeer, which I think the no.1 defender. I recommend you to always have Musketeer whenever you defend the lane. In Arena 7, you need one hybrid troop, which can deal direct damage.

Musketeer is the perfect card to do such job. She can shoot whatever comes and deal great damage on them. Moreover, she shoots from a distance, so, the tower would safe from massive counter.

Another defense card is Skeleton Army. This is important for you since there are so many players play with Pekka and Prince. In Arena 7, if you don’t have Skeleton Army, you’ll get lose easily if you fight Prince deck or Pekka deck.

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This is the best way to counter Pekka and Giant Skeleton


Skeleton Army can also function as attacker too. They would receive damage from the tower, so our Sparky and Giant Skeleton would have full HP still in enemy’s lane.

The smaller group of skeletons or known as Skeletons is also defender. I often play Skeletons for distraction or just to hold Prince which show up immediately. Skeletons only cost you 1 elixir and you’ll safe from Prince’s charge damage.

The area dealer

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In area support, we have Witch and Baby Dragon. Besides their job as counter support, we can use them for defense too.

Send Witch or Baby Dragon as Musketeer’s companion in defense. While Witch and Baby Dragon keep on reducing swarmy’s HP, Musketeer would finish them off. This is synergy defense line that I recommend you to do.

In this deck, we also have Fire Spirits that can deal area damage. However, we don’t set them as primary area dealer because they just temporary, different with Witch and Baby Dragon.

One more thing I would like to add, you can always make a counter push with survived defenders. If you defend using Baby Dragon or Witch and they survived, you can send Sparky or Giant Skeleton in front of defenders in counter push.

2x Elixir

The gameplay is very easy, all you need to remember is just to combine one area dealer on Sparky or Giant Skeleton. There is also possible for you to run both Sparky and Giant Skeleton in countering line. That would only happen in 2x elixir.

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that’s why you should have at least one area dealer to cover both dealer


To run the deadly combo, you can send Sparky first behind crown tower. Since elixir recharge faster, send Witch once you have enough elixir. Make sure that Witch stands behind Sparky.

Then, send the Giant Skeleton on the bridge. Or else, you can send the Giant Skeleton on middle area if you already get one tower down.

At this moment, you counter massively and that means, you can deploy more supports. Deploy Baby Dragon or Fire Spirits is recommended.

Card replacement

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Substitute Fire Spirits with Zap

Conclusion

Alright, what do you think about this strong Sparky deck? This time, we combine is with Giant Skeleton to give enemy offers they can’t refuse. In one hand, they should immediately shut Sparky from shooting. On the other hand, we have Giant Skeleton which should be stopped before he gets closer to the tower.

If you have Sparky and Giant Skeleton unlocked, you can play with this deck and strategy. You’ll thank me later guys.

Please feel free to leave your comment down below. And if you have any request for me to do, just tell me and I will review it to you in the next article.

Keep up with me for more quality contents. See you again!

 

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