





Goblin Gang and the
Defense Combo Cards
We can play defensive mortar by placing it in the middle of our lane to distract the enemy building target. While they focus on the mortar, we can add protection by sending the goblin gang to finish off the troops.
If the enemy plays air troops, we can distract them by putting our mortar on the middle and send our minion horde to handle the air troops.
We can play all of our cards here to be the defender in case the enemy makes a massive attack. Even we can deploy the princess behind our tower so she will be able to shoot the fire arrows without a hitch
We use these three cards to make an ultimate push, and this combination will force the enemy to choose the two options with bad consequences. As I already mentioned earlier that we make the enemy choose which one to handle first, counter our miner bats meaning they should take more and more damage from our mortar, if they choose to counter our mortar then they should take more and more damage from miner and bats. If they seriously choose to handle our mortar first then we will give them the fight they will regret; we use other cards to counter theirs.
So, if we want to run miner bats push the first thing we have to do is to launch mortar first, and send the miner and immediately send the bats. I will explain to you the detail of the strategy in the simple strategy below. With this push counter, we will make serious problem on enemy’s tower.

This is miner bats push
We can complete and strengthen our miner bats push with the princess. The princess will add some more damage on the tower by its fire arrows, and so we still won’t lose our push if we lose the miner and the bats because far behind we still have the princess.
This counter combo only happens if we start up with building the defense with both cards. If we don’t lose our minion, then we can send the mini Pekka to join the horde go forward and attack. However, this combo is hard to run because we should focus on making harsh push counter with miner bats
We can make a simple counter which also can cause damage on enemy’s tower by relying on both siege building and princess which shoot from a distance. This counter will happen if we still have our mortar alive and the rest of the defenders are dead. Then we can steal attack with the combination of mortar and princess. We can reveal our princess here to make the enemy deploy their log or zap or arrows, so we will more likely succeed the miner bats push counter which we run afterward. But if the enemy has those spell cards and they choose to keep it, we still have the advantage from the princess.
Gameplan
– When we have mortar miner and bats on the list, we can launch the harsh push on the first attempt

Mortar first, miner and bats, then rage if you like, and victory
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