Hi, guys! It’s verdaccio here. I’m back with a guide to share with you guys! This is going to be a sharing deck with classic cards, the Pekka and Elixir Collector. Yup, in this guide I’m going to give you the most recommended synergies deck. I find so many players think the combo is sucked but, I don’t really think so. Since perhaps we don’t see the match-up cards yet for this combination. Well, without any further ado, let’s check this out!





Pekka Pump Deck

Average Elixir Cost: 3.5

Play This Deck

First of all, the deck up above is optional. You can replace some of the cards as long as the job description is entirely the same. Since we’re going to rely on the battle ram in harassing the enemy’s base, we have to cycle the rotation of the card gently, to make battle ram available all the time.




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Ice spirit

Ice spirit is the one you have to include in this deck. Aside from the benefit of cycling card. It costs only one elixir. Most noteworthy, this walking ice can freeze the enemy for a while, making them vulnerable. This is just currently meta, you know.


Fire Spirit

Fire Spirit, the splash damage has no less critical role in this deck. Three splash damages are essential to wipe any swarm army. It can really be useful as the Log in trading Elixir to go with any expensive card. They can deal with Minion Horde, Barbarians, etc. They are just really useful in both defending and attacking.



Bats is the card you might want to rely on. For all reason, here stand one, these five little flying bats are just the ones we need to go against any kind of massive attack. As long as they are protected, nothing can touch your tower, I assure you. Furthermore, they are so useful to include in your counter-attacking.


Ice Golem

Ice golem is the main kiter here. This walking snowman is just the most reliable card in this deck. He is to kite any type of attacks. Any incoming attack you see… All you have to do is to distract those troops with this card. Make them end up chasing the snowman instead of going for your tower!


Primary Cards


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Fireball is the damaging spell that delivers an average-damage. You can use this period to punish the enemy’s elixir collector or three musketeers. Always think that the enemy will deploy their massive attack. You can wipe them with this spell, if you are not sure with the placement, use the combination of the fireball with the tornado.



Musketeer is the only ranger on your deck. She is the primary damage dealer on this deck. She can take out any type of cards in the game. All we need to do is just to protect her. Always put at the very back of the line in your attacking style. She is only essential in both attacking and defending.


Elixir Collector

Elixir Collector is the reason I add the word pump.’ This is the pumper card. You have to place your elixir collector just right to get the most benefit. Always mind the placing and timing to deploy the collector all right! Make sure you don’t put it next to your towers.



Pekka is the primary card here on this deck. This the main attacking card in your deck. All you have to do is deploy her just right in time and place. Once you have Pekka in the arena, give some support troops. Consider her as your girlfriend that you don’t want anyone touch her.




Early Game

You might want to give some light push with your musketeer. Most noteworthy is for you to see your opponent’s response in dealing with your musketeer. If the enemy decides to deal with your musketeer, the opportunity for you is wide open. You can start by deploying your elixir collector just right. This way your elixir collector won’t get fireballed or rocketed.


Mid Game

In mid game, the way of play depends on the enemy’s tactics, though. If your enemy plays offensively, you have to gather your troops at your area before delivering your powerful attack (Countering). However, I suggest you to start attacking with your combo, Pekka > supports > patiently wait and prepare for the enemy’s counter-attacks!


Late Game

At the last minute of the game, though. This is the hard part, I think but, if you play it beautifully, you’ll always have the game, on any deck. All you have to do in the last minute of the game is gather as many troops as you can, inside your area, first. If you can do this, you definitely will win the battle. Just protect the Pekka with all the troops you got!


There it is guys! Nevertheless, if you want to replace some of the cards just make sure they have the same criteria or the same role to play in the arena. That is all for me, if you have some questions or suggestions, please! Feel free to fill in the comment column down below. Verdaccio, peace out!