Hello, young champs! Greetings from the kingdom. What a fantastic day to play all day. Trying to find some mortar deck? It’s the king order for us to deliver the strategy. Get ready!

crk_support

 

Deck

 

Average Elixir Cost: 2.8

Play This Deck

First of all, the deck up above is optional. You can replace some of the cards as long as the job description is entirely the same. Since we’re going to rely on the battle ram in harassing the enemy’s base, we have to cycle the rotation of the card gently, to make battle ram available all the time.

Here I am going to elaborate a little on the cards I have chosen.

 

Cards

 

ice-spirit-card-clash-royale-kingdomBats-Card-Clash-Royale-Kingdomknight-card-clash-royale-kingdomMortar

Ice spirit

Advanced players consider ice spirit as the best cycling card in the game. Besides, the ability to freeze a bunch of troops is just meta since the cost only requires one elixir. Furthermore, when the sudden death moment comes, you might want to keep deploying this walking ice to make the other card stay available on the bench.

 

Bats

Bats is the card you might want to rely on. For all reason, here stand one, these five little flying bats are just the ones we need to go against any massive attack. As long as they are protected, nothing can touch your tower, I assure you. Furthermore, they are so useful to include in your counter-attacking.

 

Knight

Knight is just a protector. He is a damaged receiver. This yellow mustache guy is your guardian. He can take all the damage from any massive attack. With the help of bats, goblins, musketeer, you need not worry about your hit tower. All is well with this guy on your deck.

 

Mortar

Mortar is the primary card here. You have to place the mortar beautifully to get the full benefit of destroying the enemy’s base. Always be careful in deploying this card, ok. Just mind your placing and timing when and wherever you decide to use the mortar.

 

Supporting cards

 

tombstone-clash-royale-kingdomfireball-Card-Clash-Royale-Kingdommusketeer-card-clash-royale-kingdommirror-card-Clash-Royale-Kingdom

Tombstone

Tombstone is just so useful to go against any attacks. The tombstone will provoke any building-targeting card. Making them end up targeting the tombstone instead of the tower. Another thing about this card is that we as the users want this building destroyed to spawn four skeletons.

 

Fireball

Fireball is just an end-game card. The fireball can deal an average-damage. Also, since the fireball is the only damaging spell you have on this deck, you might want to rely on your patience in deploying this card. When you see some massive or critical tower, then you can deal the card.

 

Musketeer

Musketeer is the only ranger on your deck. She is the primary damage dealer on this deck. She can take out any cards in the game. All we need to do is just to protect her. Always put at the very back of the line in your attacking style. She is only essential in both attacking and defending.

 

Mirror

The mirror is just a secret weapon here. It’s a combination of the mortar. You can mirror the mortar in both lanes. However, some advanced players prefer to do it like this one below, though! Which one do you prefer?

 

Gameplay

Early (3.00 2.00)

 

At the beginning of the game, you can start giving the enemy a little attempt using the mortar. Once, you deploy the mortar; the enemy will fight back. It will be a beautiful baiting style for the enemy to launch any troops they possess in their deck. You can then, preparing a defensive strategy to counter their attack. Since this primary deck purpose is counter-attacking. Once, you can overcome the enemy’s attack, in the early game, you can use two cards to attack the lane, for instance, mirror the mortar.

 

Mid (2.00 1.00)

 

In the middle game, you can now start being annoying, push the lane with three cards, pick any of them, by all means, mortar, mirror with some cover perhaps. Nevertheless, keep in mind that if the enemy has the Elixir advantage, you might want to hold on your play like in the early game.

 

Late (1.00 till the end)

 

Your time has come. This is the time where you can deliver your all-out attack. You can deploy all the eight cards on the deck at this double Elixir moment. That’s the reason why a cycling deck is currently meta. All eight cards in cycling deck will counter any troops in the game both attacking and defending!

Well, if you find this one works for you, wait for another king’s advice on ClashRoyaleKingdom. In the meantime, enjoy the game!

 

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