Halloow! Hey, what’s up. Everybody is having a good time? I bet you are. Again, don’t blame the Monday. I know the time where the weekend officially ends sucks but yea you have to stay positive mate.

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To celebrate the Monday morning then we the Kingdom’s crew here are back again and for now, we will continue the discussion of our series, the Kingdom’s file

In the Kingdom’s file, is the place where we will discuss a particular card where we will give our opinion and tips n tricks on the card and you guys also can add yours.

For now, the card that we will talk about is the card that I think you guys maybe have known much about because I think they are quite popular. The card that we will discuss right now is called by the Supercell as the Minion Horde!


Intro

By taking a look what the Supercell call them then to look at the word minions then you are right, they are basically minions. But to look at the word “horde” if you imagine that they become many then again you are absolutely goddamn right.


The minion horde are consisted of six hungry minions compare to the usual three that the usual minions you see. As they are six then you can imagine what they can do.

The card itself categorized as common troop where you can found and unlocked them as you enter the arena 4 (P.E.K.K.A’s Playhouse). You will need to spend 5 of your elixir if you decide to deploy them on a battlefield.


The Flying Army

The Minion Horde are very dangerous if they can arrive on a tower since the hits from them could crush a single tower if they are let alone. They can create such damage if they are let and stay in the group.

The same as the skeleton army on the ground they are very good to use against the expensive card, especially that who stand on the ground.

You can use them to face all the ground tank like the Giant, Giant Skeleton or even the P.E.K.K.A as they can’t attack the air. If the minion horde are let alone to attack them, then not only creating such damages on them they even can dismiss them.

Easily dismiss a P.E.K.K.A

To use them to prevent the hog rider or dismissing them then it would be a wise way since they can tear him apart from reaching your tower.

Not only the hog rider, the other dangerous building target card like balloon would also can be dismissed by the hordes. Again, they would tear the balloon apart from reaching one of your towers.

Prevent the Hog Rider reach your tower

Basically, they are an effective way to face all the ground troops from achieving your territory as they would do nothing against the flying army except from cards like the spear goblins that can spear them from the ground. 

To face the other air troops like the baby dragon or the inferno dragon, they would also can be effective as long as the placement is right. You can deploy them right into the dragon’s face to attack them right away and to make the dragons shock and not too ready to attack the horde first.

The flying army can tear the dragon apart

The same as the usual minions, the minion horde would also be dismissed easily by the spell cards like arrows as the arrows are the natural counter to all of the cheap cards.

The fireball and the rocket would also dismiss them right away but it will give you a negative elixir trade.


Conclusion

With spending 5 of your elixir, for me, the minion horde will be all worth to have a place in one of your decks by looking at what they can offer you.

Me myself use them pretty often as they are good in attacking and also in defending. But, again every player is different as they have their own approaching in playing the game.

So, if you guys have something in your mind that you want to share then you can discuss it all here in the Kingdom’s file.

Feel free to use the comment section down below to add, share and discuss it all. It will be all lovely to hear them all.

And me thinking it’s all for now. I hope you all having a blissful day, my friend. Love you all.

Signing out for now, cheers!

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