The Mega Hog Deck! Have you ever heard that? Today I’m going to share some Hog deck. It’s no secret for this card that considered to be a forever meta.

crk_support

Like you know, Hog Rider is one of the most used attacking cards but here today we’re gonna combine him with the Mega Minion.

So without wasting time let’s check out the deck

 

Mega Hog Deck

 

Mega-Minion-Hog-Deck

Average Elixir Cost: 3.0

Play This Deck

Like what you see above, the Hog Rider and Mega Minion will be our primary cards to do the strategy. So, next up, we have a little elaboration of the cards include.

 

Cards

 

ice-spirit-card-clash-royale-kingdomBats-Card-Clash-Royale-Kingdomknight-card-clash-royale-kingdomMega-Minion-Clash-Royale-Kingdom

Ice Spirit is the one you have to include in this deck. Aside from the benefit of cycling card. It costs only 1 elixir. Most noteworthy, this walking ice can freeze the enemy for a while, making them vulnerable. This is just currently meta, you know.

Bats is the card you might want to rely on. For all reason, here stand one, these 5 little flying bats are just the ones we need to go against any kind of massive attack. 

Knight is just a protector. He is a damage receiver. This yellow moustache guy is your guardian. He can take all the damage from any massive attack. He is the players’ most favourite cheap tanker.

Mega minion has currently met the meta place. This flying iron thing is just so useful in dealing with any kind of troops. In 1 vs 1 situation, the Mega minion can win the fight with cards like Baby Dragon, Archers. Most noteworthy, the cost is cheaper by one if we compare with the Baby Dragon and just the same with the rest two cards.

 

Main cards

 

fireball-Card-Clash-Royale-Kingdommusketeer-card-clash-royale-kingdomTornado-Card-Clash-Royale-Kingdomhog_rider-clash-royale-kingdom

Fireball is the damaging spell that delivers an average-damage. You can use this spell to punish the enemy’s elixir collector or three musketeers. Always think that the enemy will deploy their massive attack. You can wipe them with this spell, if you are not sure with the placement, use the combination of the Fireball with the Tornado.

Musketeer is the primary damage dealer in this deck. She can take out any type of cards in the game. All we need to do is just to protect her. Always put at the very back of the line in your attacking style. She is just essential in both attacking and defending.

Tornado is just another defensive mechanism. You need this spell in dealing with any incoming massive attack. The whirlwind is just so useful to make any kind of attack go away from your tower. 

Hog Rider is the primary card here. You have to rely on this card in destroying the enemy’s base. Even though Hog rider can go alone but you better give him some cover. With some cover goes with the Hog rider, it can give you some guarantee that you will ruin or at least reduce a lot of the enemy’s tower health.

 

Gameplay

First minute of the battle

At the beginning of the battle, you might want to start harassing the enemy’s tower with a Musketeer and see what kinda card your enemy use to counter this attempt. However, you can use only her, just to see what the enemy’s respons. 

Bait the enemy using Musketeer

From 2 minutes

At this period of the time in the battle, you might want to consider your play style accordingly to your enemy’s strategy. You can see what deck, counter card, or attacking style that your enemy’s use. This way, you will have advantage how to deal with them. Just decide wisely whether when to give your full attack.

Last minute – sudden death

At this moment, it’s the time for the Mega Hog. Start your attack with the Mega Minion up front and the Musketeer just behind him. Just when they start to reach the bridge then deploy the Hog Rider across the bridge to make him jump out of it.

By this time, just keep deploying the attacking card just to attack and attack. Keep harassing the enemy’s tower. You can use the Tornado just to wipe out all of the counters your enemy to use. You still have the Fireball on your deck. This card will be our finisher to end the tower of the enemy. 

Finish the tower using all the attacking cards 

How about that? Any suggestions or questions? Feel free to fill the comment column down below, and don’t forget to share it with fellow clanmates. Me signing out for now, Cheers!

 

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