Hello guys! It’s verdaccio, the Kingdom has ordered me to share some guide to you guys. It’s a Hog combo with Battle Ram. Also, this is a combo which requires you to have a legendary card, the Log. The way to use the combination is not so hard, though. Well, without any further ado, let’s go to the deck!


Average Elixir Cost: 3.3

Play This Deck

This is the deck guys! Well, what do you think? It’s rather a cheap cost deck, a cycling deck. I think most of you already know how to make use with every one of them. The deck up above is still optional, though. If you want to replace one of them, just make sure the job description is still the same.



hog_rider-clash-royale-kingdom the log-card-clash-royale-kingdom battle-ram-card-clash-royale-kingdom

I consider this combo to be rather cheap, it only costs 10 Elixirs. While combos like Lava-Loon, Golem-Graveyard, Lava-yard etc, requires you to spend more than 10 Elixirs. Well, here how it works. Firstly, you can drop either the Hog or the Battle Ram first, deploy the Log lastly to get rid of any land armies aimed to topple your Hod and Ram down. However, if it is an air troop like minion horde, you can use Fire Spirit or Zap in replacement of the Log.


Coldy cool

freeze-card-clash-royale-kingdom ice-golem-card-clash-royale-kingdom


We can use any spell cards to stop anything which tries to block the Hog or the Battle Ram. Normally, we can drop the freeze when the enemy’s spawned their troops. Most of all, when the enemy we freeze together with the tower and the troops, seems like nothing can stop the Hog and the Battle Ram. Once you freeze them all, both your Hog and Ram/Barbarians will begin striking the tower.

Ice Golem

This is the tank we are going to use to complete this deck. I utilize its death effect which can be slowing the enemy’s building and troops for a while. Ice golem can be the perfect match for the hog. So, we put the Ice Golem right in front of the hog and so the hog will push the ice golem to be the damaged receiver. It can pretty much handle the spawn troops by freezing them for seconds when it’s dead. It’s good for the hog because first, we need the tiny tank, second, countering using hog will get better if we have the freeze and here we get the freeze effect from the tank.



This is the main defending cards. Yup, the combination with the Tornado, the Exonado. It’s the most effective defending mechanism I’ve found so far. It can deal with any type of attacks. A building-targeting card? A high damage dealer? They can get rid of them not easily but effectively.


Fire Spirits


While we counter using Hog, which is so weak against swarm troops, we can attach the Fire/Ice spirits behind the Hog to prevent the enemy from launching their swarm troops. The Fire and Ice spirits are good at tailing for the Hog as the cover from behind because the spirits can handle both air and ground forces.

So, that’s it, guys, if you need anything you want to know. Please feel free to send me your ideas or suggestion in the comment section down below. Your comments and ideas so much inspire me to write you more and more useful article in the CR Kingdom. See you again soon and have a wonderful day!