Hello, young champs! Greetings from the kingdom. What a fantastic day to play all day. Trying to find some meta deck? It’s the king order for us to deliver the strategy for you to enjoy. Starting from the first. Get ready!





Average Elixir Cost: 3.1

Play This Deck

The deck up above is still optional, though. If you know what you’re doing with them and as long as the job description of the card is similar, it’s up to you. Here I’m going to reveal the reason I choose them instead.




ice-spirit-card-clash-royale-kingdom goblins-card-clash-royale-kingdom Bats-Card-Clash-Royale-Kingdom knight-card-clash-royale-kingdom

Ice Spirit

Ice Spirit, this is the cycling card, most of the time. However, if you are an expert in using this 1 Elixir card you can put yourself at Elixir advantage since the beginning. It can work like the Zap, stopping any gradual damage, resetting any target-damage and freezing any army hit for 1.5 seconds while Zap only 0.5 seconds.



Goblins is a small swarming army. These three green guys can give any incoming attacks such a hard time. Pekka, Giant Skeleton, Hog, you name it, just deploy these greens. They can kite and divert any kind of high damage dealer away from your tower.



Bats is the most efficient card to deal with any situation. They are good in both attacking and defending. They can take out any tanks in the game as long as they are protected. Most noteworthy, I just said about the Knight being the damaged receiver, yup, almost forgot, the Bats will go along too if the enemy’s attack is that massive.



Hello, guy! The yellow mustache guy is here. He is the leader in defending your base. He is the real guardian. You can use him to be the damaged receiver while dealing with the enemy’s attack. Making your tower free from any damage is the Knight’s job description.


Primary Cards


musketeer-card-clash-royale-kingdom hog_rider-clash-royale-kingdom  rocket-card-clash-royale-kingdomTornado-Card-Clash-Royale-Kingdom


A ranger, a Musketeer, will help the Skeletons and the Poison from the far. She can be used as a damage dealer while the tower will only target those Skeletons of yours. Also, she can be as good in defending as in attacking.


Hog Rider

Hog rider is the primary card here! Remember to rely on these in attacking the enemy’s base. This rider can give your enemy such a hard time to deal with the card. There no history in the clash royale world that someone will ignore the incoming hog rider.



Due to the rocket is best the end-game card, it is so useful to go in the late game. You can keep this card until the sudden death mode. At the time, if you find any left towers health points below the damaged rocket can deal, just destroy it with rocket and get the winning crown. Also, you can use the rocket in defending, how? Just use it to destroy any massive attack.



Hooooo…. Wlsss…….. I don’t know. In some situation, this card is rather handy. It can be a good strategy in getting away any enemies that want to destroy your tower. Also, in attacking, you can make any troops aimed to topple your Balloon down get far away from it. Most noteworthy, the Ice Wizard will be an excellent comrade for the Tornado to go since the Tornado will gather the enemy at the center of it and the Ice Wizard will able to hit all of them.



First minute of the battle

First of all, at the beginning of the fight, you might want to start harassing the enemy’s tower with your hog and see what kinda card your enemy use to counter this attempt. However, remember to use only hog rider, don’t rush in, guys!


From 2 minutes

Especially relevant, at this period of the time in the battle, you might want to consider your play style accordingly to your enemy’s strategy. You can see what deck, counter card or attacking method that your enemy’s use. Seems like, you will have advantage how to deal with them. In conclusion, just decide wisely whether when to give your full attack.


Last minute sudden death

Most noteworthy, at this moment, you might want to keep harassing the enemy’s tower with your hog rider whenever the card is up on your bench. Also, keep deploying! And keep deploying! Until you can one rocketing it. In addition, as for the rest of the cards, just defend to make a counter-attacking wave. Therefore, never use any other of the cards to attacks, only the hog, ok! Hence, you can also use the rocket to kill incoming attacks if you see the offense is so massive.


There we go! What do you think? Let me know in the comment column down below guys! Feel free to add some spicy card, if you think it’ll take better synergies with the deck. I’m verdaccio, thank you and till next time! See ya!