Howdy, clashers! Back here with me verd. Coming to you to share some deck guide. Today is going to be the Goblin Barrel Rocket combination deck. Well, what do you think about this combo? Here we are going to discuss a little of the combination, and further, you can add some of your piece of mind in the column far below… Without any further ado, let’s check the deck!
The deck up above is still optional, as usual. You might want to change some of the cards that you are more confident with. As long as the job descriptions are similar, it is okay. Next up, under this, we are having a little elaboration of the cards include.
Advanced players consider ice spirit as the best cycling card in the game. Besides, the ability to freeze a bunch of troops is just meta since the cost only requires one elixir.
Goblin is a card that punishes any building-targeting cards, when the card goes alone, though. Hog? Giant? Royale Giant? You name it. If one of those cards go alone, you can punish them with these three green things.
Bats is the card you might want to rely on. For all reason, here stand one, these five little flying bats are just the ones we need to go against any massive attack. As long as you can protect them, nothing can touch your tower, I assure you. Furthermore, they are so useful to include in your counter-attacking.
Knight is just a protector. He is a damaged receiver. This yellow mustache guy is your guardian. He can take all the damage from any massive attack. With the help of bats, goblins, musketeer, you need not worry about your tower being hit. All is well with this guy on your deck.
Musketeer is the only ranger on your deck. She is the primary damage dealer on this deck. She can take out any cards in the game. All we need to do is just to protect her. Always put at the very back of the line in your attacking style. She is only essential in both attacking and defending.
Rocket is a high damaging spell card in the game. Among advanced players, the rocket is considered as the best end game card. The spell can take out any tower with health points less than 500HP. If it is not meta, I don’t know what is.
Goblin barrel is the primary strategy here. The card is a spell, FYI. You can toss this spell wherever you want in the arena. The primary job for this card is to keep harassing the enemy’s tower and take them out with the rocket when you have the chance.
Tornado is just another defensive mechanism. You need this spell in dealing with any massive incoming attack. The whirlwind is only useful to make any attack go away from your tower. Most noteworthy, you make Hog or Miner end up waking up your crown tower, yup, you know how it works.
First minute of the battle
At the beginning of the fight, you might want to start harassing the enemy’s tower with your goblin barrel and see what kinda card your enemy use to counter this attempt. However, remember to use only goblin barrel, don’t rush in, guys!
From 2 minutes
At this period of the time in the battle, you might want to consider your play style accordingly to your enemy’s strategy. You can see what deck, counter card or attacking method that your enemy’s use. This way, you will have advantage how to deal with them. Just decide wisely whether when to give your full attack.
Last minute – sudden death
At this moment, you might want to keep harassing the enemy’s tower with your goblin barrel whenever the card is up on your bench. Keep deploying! And keep deploying! Until you can one rocketing it. As for the rest of the cards. Just defend to make a counter-attacking wave. Never use any other of the cards to attacks, only the goblin barrel, ok! You can also use the rocket to kill incoming strikes when you see the enemy’s offense is so massive.
How about that? Any suggestions or questions? Fill in the comment column down below, and don’t forget to share it with your fellow clanmates. Verd, peace out!