Howdy, clashers! Back here with me verd. Coming to you to share some deck guide. Today is going to be the Goblin Barrel Heal combination deck. Well, what do you think about this combo? Here we are going to discuss a little of the combination, and further, you can add some of your piece of mind in the column far below… Without any further ado, let’s check the deck!

crk_support

 

Deck

Barrel heal combo

Average Elixir Cost: 3.0

Play This Deck

The deck up above is still optional, as usual. You might want to change some of the cards that you are more confident with. As long as the job descriptions are similar, it is okay. Next up, under this, we are having a little elaboration of the cards include.

 

Cards

 

ice-spirit-card-clash-royale-kingdomBats-Card-Clash-Royale-Kingdomknight-card-clash-royale-kingdomtombstone-clash-royale-kingdom

Ice spirit

Advanced players consider ice spirit as the best cycling card in the game. Besides, the ability to freeze a bunch of troops is just meta since the cost only requires one elixir. Furthermore, when the sudden death moment comes, you might want to keep deploying this walking ice to make the other card stay available on the bench.

 

Bats

Bats is the card you might want to rely on. For all reason, here stand one, these five little flying bats are just the ones we need to go against any massive attack. As long as they are protected, nothing can touch your tower, I assure you. Furthermore, they are so useful to include in your counter-attacking.

 

Knight

Knight is just a protector. He is a damaged receiver. This yellow mustache guy is your guardian. He can take all the damage from any massive attack. With the help of bats, goblins, musketeer, you need not worry about your tower being hit. All is well with this guy on your deck.

 

Tombstone

Tombstone is just so useful to go against any attacks. The tombstone will provoke any building-targeting card. Making them end up targeting the tombstone instead of the tower. Another thing about this card is that we as the users want this building destroyed to spawn four skeletons.

 

Primary Cards

 

Mega-Minion-Clash-Royale-Kingdom heal-clash-royale-kingdom  rocket-card-clash-royale-kingdomgoblin barrel-card-clash-royale-kingdom

Mega Minion

Mega minion has currently met the meta place. This flying iron thing is just so useful in dealing with any troops. In 1 vs. one situation, the Mega mini can win the fight with Baby Dragon, Minions, and Archers. Most noteworthy, the cost is cheaper by one if we compare with the Baby Dragon and just the same with the rest two cards.

 

Heal

Heal is the most reliable supporting card you have here. This is one of the primary cards in this deck. Thus, you might want to rely on this spell ability in the battle. You can use heal card to assist the goblin barrel in attacking. Also, you can use the heal in defending your base in the desperate measure.

 

Rocket

Rocket is a high damaging spell card in the game. Among advanced players, the rocket is considered as the best end game card. The spell can take out any tower with health points less than 500HP. If it is not meta, I don’t know what is.

 

Goblin Barrel

Goblin barrel is the primary strategy here. The card is a spell, FYI. You can toss this spell wherever you want in the arena. The primary job for this card is to keep harassing the enemy’s tower and take them out with the rocket when you have the chance.

 

Gameplay

First minute of the battle

At the beginning of the fight, you might want to start harassing the enemy’s tower with your goblin barrel and see what kinda card your enemy use to counter this attempt. However, remember to use only goblin barrel, don’t rush in, guys!

 

From 2 minutes

At this period of the time in the battle, you might want to consider your play style accordingly to your enemy’s strategy. You can see what deck, counter card or attacking method that your enemy’s use. This way, you will have advantage how to deal with them. Just decide wisely whether when to give your full attack.

 

Last minute sudden death

At this moment, you might want to keep harassing the enemy’s tower with your goblin barrel with the help of your heal whenever the cards are up on your bench. Keep deploying! And keep deploying! Until you can one rocketing it. As for the rest of the cards. Just defend to make a counter-attacking wave. Never use any other of the cards to attacks, only the goblin barrel, ok! You can also use the rocket to kill incoming attacks if you see the offense is so massive.

 

How about that? Any suggestions or questions? Fill in the comment column down below, and don’t forget to share it with fellow clanmates. Verd, peace out!

 

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