Hello, clash royale fans! Today is a very special day since our team will collaborate to write you a new 2v2 article. Here with me JohnnyBoy and Verdaccio ready to rock your day. For those who look for 2v2 deck strategy, you have come to the right place. In today’s article, we will play with goblin barrel, mirror, and the clone cards. Both of deck will have goblin barrel. One of the deck should have to bring clone. Without any further intro let’s get to it!

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What to achieve? (Attacking mechanism)

Here is what you should do with this deck. The first thing you need to do first is to bring goblin barrel, clone mirror, and prince. Focus countering strategy is to wait till you have goblin barrel, clone, and mirror on the list. This might require us some time to wait till this card ready on your list. So with your friend. You and your teammate should wait till these 3 cards ready on the list and deploy these at the same time. Aim straightly to the crown tower because this is trolling and we don’t need to build complicated counter strategy. 

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Make sure to have barrel, mirror, and clone ready on the list. Both players!

Alright, the first card to deploy is goblin barrel of course. You and your teammate should throw this at the same time. Once you throw the barrel, throw the mirrored barrel. Once you throw the barrel, mirror card will be the barrel. This is why we include mirror card on the deck. We want to have more than 3 goblins, but 6. 

Furthermore, your friend will do the same thing, throw the barrel and the mirrored. This will enable you to have 12 stab goblins ready to do reckless. 

Once you have 12 goblins, clone it. See how much you have goblins on the crown tower. If the enemy doesn’t have arrows ready to counter this, the tower will be destroyed in a sec. 

Although trolling, we still need to wait till these 3 cards show up on the list. And as I said, that requires time. While you and your teammate wait for the cards, you need to defend. 

While waiting, we defend and rotate the card till the 3 cards show up on both players’ list.

Combination Cards (Attacking & Defending)

Remember, in 2 v 2 battle, the number of the troops in the arena will double. This is why we recommend you to bring rocket and the clone.

Besides, we should have cycling deck. So, we suggest you to include ice spirit and fir spirits for defense.

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These spirits meant for defense and card cycling

Firstly, the rocket will kill all the units on its radar. Despite the fact that the area is not so wide… If you have a good timing and placing, you will have a good result. We provide all the example of the video that we put at the end of the article.

As for the clone, like we said, the number of the forces of both your team and the enemy’s will double. Get picture just yet? With the clone card in one of your deck, you can double the double you know! Again, we put the fantastic gameplay at the end of the article. 

Another required spell is the rage. I personally will complete my teammate clone action with rage. By the presence of rage spell, the balloon and skeleton barrel will fly quicker and we will have more benefits. First, we will probably have more bomb drops on the tower. Secondly, the enemy will deploy more defensive card because we give them bigger pressure with rage. Those defense cards will be executed at the very position where they stand by the rocket. So, the one who brings rage spell should be ready to leas the rage when the countering cards already cloned and near the tower. 

Other than spells and building targeting cards, we have one defensive building card; inferno tower. As we told you many times, you will have more efficient and effective countering by having one inferno tower standby. That means you don’t need to worry about the immediate counter-attack by the enemy while you counter. One inferno dragon will burn every single incoming troop including heavy tankers, Pekka, building targeting cards. The thing you might have to deploy is the skeleton army. 

Skeleton army in combination with the inferno tower will create a strong defense circle. Those skeletons will distract the incoming troops. Meanwhile, the inferno tower will keep on dealing its burst damage on them. 

Still talking about defense, here we have the knight. Both players must have the knight and should include knight on the deck. Knight functions as stopper or holder card which is so important in defense. No matter what’s coming, we deploy the knight first at the center of the lane. Those incoming troops will be brought to the middle and headed to the knight. At the same time, we can deploy the goblins, bats, ice spirit, or inferno tower to deal with incoming troops. 

Knight and the mega minion are the cards that can all the difference in the battle. Both are good at defending and countering. You have to include the knight at least in one of your deck, but we recommend you to have in you both. As for the mega minion, just one of you is enough.

Alright folks, if you have any idea of how to counter this beat down slaughter, state your ideas in comment section below.

See you in another useful article. In the meantime just watch this gameplay that our good friend has shared. Enjoy!

 

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