Hey, guys! Verdaccio here, back to you to share some deck guide with you. Today it’s going to be the Goblin Barrel Clone story.


I’m so excited to present to you guys my fun deck. It is a troll deck but, I’m not trolling in battle. Hence, this is a win-condition deck, I assure you. Without any further ado, let’s get into it.

Launch the Barrel!


Average Elixir Cost: 3.4

 Play This Deck


Some brief elaborations about the cards included in this deck guide.

executioner-card-clash-royale-kingdom          Tornado-Card-Clash-Royale-Kingdom


Executioner is a perfect combination for the tornado. It deals splash area damage. So, no matter how crowded the enemy troops are, the Executioner will quickly erase them out of existence only by swinging its boomerang or axe. The Exonado is your strongest defense mechanism here. Also, it can make your counter-attack gets more dangerous, too.



I select Tornado because we have to counter enemy cards and so I choose the Tornado for defensive. When I play defensive tornado, I mostly combine it with the Executioner. As a result, while the Tornado fires on its whirlwind will gather the enemy troops in one area for the Executioner to quickly cut their throat with its flying axe boomerang.


Inferno-Dragon-Card-Clash-Royale-Kingdom          electro_wizard-card-clash-royale-kingdom

Inferno Dragon 

Inferno Dragon has everything we need, and it deals gradual damage per second and reliable HP too. Generally speaking, we can use Inferno Dragon to counter the enemy’s tanker/damage dealer with a high amount of HP such as Golem, P.E.K.K.A, Giant, Lava Hound, etc. One Inferno Dragon will quickly topple those tankers down because of its gradual damage. Most of all, we should get aware first whether the enemy has Zap or not, though.


Electro Wizard 

On dealing the Exonado, you can disclose Electro Wizard to get in. You place the Electro Wizard when the enemy’s HP is on its limit/ got hit so much by the Exonado. You can send the Electro Wizard and wipe all the enemy troops in the whirlwind using eWizard passive, Zap. Now, it is the time to counter-attacking using the… Ok, wait!


goblin barrel-card-clash-royale-kingdom          clone-card-clash-royale-kingdom

Goblin Barrel 

First of all, Goblin Barrel is the leading actor here, just put them in your deck. Most noteworthy, you have to launch the Barrel right after the enemy’s tower is aimed by your counter-attack. So, the tower won’t hit your Goblins, and they can make a free run on it. Consequently, the card has always to be prepared. Just throw them whenever you get the chance.



Clone, with this spell in your deck you can have 6 Goblins from the Barrel. Because what we’re looking for is the damage dealing. Hence, what we want is not just the double units but to win the fight. Well, I usually wait for the moment where the counter troops are close enough to the opponent’s tower before I deploy the Barrel and Clone the Goblins.


Be patient for this



Knight should be enough to tank any massive attacks. It’s cheap, and his job is just to sacrifice its HP as to make the counter-attack troops safely can reach the enemy tower without being hit by any enemy forces. Before we attack, we should make sure that you have both the Goblin Barrel and Clone on the active deck bench, though.

knight-card-clash-royale-kingdom          the log-card-clash-royale-kingdom

The Log 

Log’s job description is to counter every swarm troops that blocks the way in countering. You should have a card that can deal area damage, and a log is a good option because it doesn’t only erase every swarm army, but also give damage to the tower if it places nicely. Also, you can use the Log in defending your lane, too. 


How to play them?

First Minute of the Battle

At the beginning of the game, you can start giving the enemy a few harassing with the Goblin Barrel. Only the Goblin Barrel guys! Don’t clone them just yet, you have to be patient at the beginning of the game. Since the primary weapon is counter attacking with the Clone card, keep the surprise, all right.


This counter-attack though


From 2 Minutes

In mid game, you can now start being annoying, push the lane with two to three cards, pick any of them by all means. Nevertheless, keep in mind that if the enemy has the Elixir advantage, you might want to hold on your play like in the early game. You can start by deploying the Knight with one of your rangers, the Inferno Dragon or eWizard, your call. Another option is for you to deploy the Barrel comraded by one of the cards you have, for instance:


The right placing and timing is everything


Last Minute – Sudden Death

The time has come. This is the moment where you can deliver your all-out attack. You can deploy all the 8 cards in the deck at this double Elixir moment. That’s the reason why a cycling deck is currently so overpowered in the 2x Elixir time. All 8 cards in the deck will counter any troops in the game. Just keep cloning the Goblins from the barrel alongside the attack of your Knight and the rangers.


About to end, about to win!


There it is guys! That is all from me today. If you think this one help, don’t forget to share it with your pal clashers. And fill the comment column down below to add something interesting (suggestions or questions) perhaps. Verdaccio, see ya!