Executioner
When you play with the tornado, you better bring one card that can handle area.
And executioner is a perfect matchup for the tornado.
It deals with the area and range.
So, no matter how crowded the enemy troops are, the executioner will quickly erase them out of existence only by swinging its boomerang.
Executioner is your strongest defense here, but it can make your attack getting more dangerous.
You can do this by putting the executioner behind the other troops when they are attacking the tower.
He can erase every number troops which mostly used to counter our hog.
But, you should be wise using it.
Personally, I prefer to play defensive executioner because its ability will be so useful in defending
It can do double damage in one boomerang swing.
Support cards
Zap matters in this deck.
Despite its cheap elixir cost, it has so many specialties.
Mostly, I use zap to kill the skeletons army when the hog and the knight are coming to hit the tower.
I only use zap if the enemy use skeletons or skeletons army to block the hog because they will die in one zap,
Meanwhile, the goblins, for instance, we need 2 zaps to kill them.
So, I don’t want to waste my elixir; I better keep the zap because it won’t help the knight hog either.
I also zap on the enemy who attacks our hog, not the tank.
Zap on it, and it will retarget the troops from attacking our hog to our knight.
We can play defensive zap to handle goblin barrel or minion horde.
It will be helpful although it won’t kill all of them.
Zap can ease our tower because the tower will need one shoot only to kill each of them.
I like skeletons not only because of its cheap elixir cost but also;
They are very good to handle big target building troops such as giant.
We can send the skeletons to stab the gigantic creatures; high level skeletons will reduce the giant’s HP.
Can you imagine how efficient it is? One elixir only to bury the giant.
Of course you don’t only send one elixir skeletons to counter one golem.
You should send other supports or if you need extra defend you can play executioner and tornado or fireball.
Skeletons are helpers and nothing significant that we can expect from the skeletons.
I use skeletons to kite the enemy, and sometimes I don’t need the tornado if the enemy attacks with ground single target troops such as prince or musket.
And if they are not so teemed, I will send my skeletons to the middle of the lane.
Kite the enemy, so, our towers will attack them together.
The last efficient cheap card is the fire spirit.
Of course, the spirits can help our offense and defense.
I think you can choose either you are more comfortable with the fire or the ice spirit.
They both are good. But I prefer the fire because they consist of three spirits and each of them can do splash damage.
So, when there are minion horde or skeletons army for instance, I will send my fire spirit to blow them up.
Pros and Cons
When you play this deck you better have the high level hog.
This deck will be hard to win against building cards deck.
Remember, never let your hog running alone without any backup or tank.
By having this deck, you’ll have fast card rotation, and so you can do the knight hog countering.
Most of the victory that I get from this strategy because its fast cards rotation.
So, I can get the card that I want instantly.
Finally
Alright, guys, that’s the top hog cycle deck you can try.
Hope you find this article helpful for those who wanna play Hog but don’t know the best deck combo.
It’s easy and fast deck. If you have any ideas about the better hog deck combo, please feel free to leave your comment below and let me know what should I review in the next article.
Enjoy your day! Play on!
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