Hi, guys! It’s verdaccio here. I’m back with a guide to share with you guys! This is going to be a sharing deck with the cannon cart and the battle ram. Yup, in this guide I’m going to give you the most recommended synergies deck. I find so many players think the combo is sucked but, I don’t really think so. Since, perhaps we don’t find yet the match-up cards for this combination. Well, without any further ado, let’s check this out!

crk_support

 

Deck

 

Cannon-Cart-Ram-Deck

Average Elixir Cost: 3.4

Play This Deck

First of all, the deck up above is optional. You can replace some of the cards as long as the job description is quite the same. Since we’re going to rely on the battle ram in harassing the enemy’s base, we have to cycle the rotation of the card gently, to make battle ram available all the time.

 

Cards

 

ice-spirit-card-clash-royale-kingdomknight-card-clash-royale-kingdomtombstone-clash-royale-kingdommusketeer-card-clash-royale-kingdom

Ice spirit

Advanced players consider ice spirit as the best cycling card in the game. Besides, the ability to freeze a bunch of troops is just meta since the cost only requires one elixir.

 

Knight

Knight is just a protector. He is a damage receiver. This yellow mustache guy is your guardian. He can take all the damage from any massive attack. With the help of bats, goblins, musketeer, you need not worry about your tower being hit. All is well with this guy on your deck.

 

Musketeer

Musketeer is the only ranger on your deck. She is the primary damage dealer on this deck. She can take out any type of cards in the game. All we need to do is just to protect her. Always put at the very back of the line in your attacking style. She is only essential in both attacking and defending.

 

Tombstone

Tombstone is just so useful to go against any type of attacks. The tombstone will provoke any building-targeting card. Making them end up targeting the tombstone instead of the tower. Another thing about this card is that we as the users want this building destroyed to spawn four skeletons.

 

Main cards

 

fireball-Card-Clash-Royale-Kingdombattle-ram-card-clash-royale-kingdomTornado-Card-Clash-Royale-Kingdom

Fireball

Fireball is just an end-game card. The fireball can deal an average-damage. Also, since the fireball is the only damaging spell you have on this deck, you might want to rely on your patience in deploying this card. When you see some massive or critical tower, then you can deal the card.

 

Battle Ram

Battle ram is the primary card here. Hence, the title is the battle ram deck. Well, consider this card as the leading actor in the movie that you love so much. Protect it and entertain yourself. Never let the card goes alone!

 

Tornado

Tornado is just another defensive mechanism. You need this spell in dealing with any massive incoming attack. The whirlwind is only useful to make any kind of attack go away from your tower. Most noteworthy, you make Hog or Miner end up waking up your crown tower, yup, you know how it works.

 

Cannon Cart

Cannon cart is the card that can all the difference. This is the card that can be useful in both defending and be attacking. You can use this card to go against any kind of massive attack. Most noteworthy, the cannon cart can be an excellent ranger to support your attack.

 

Gameplay

 

Early game

At the beginning of the battle, you might want to hold on to your defensive card a little bit. Play defensively, in the beginning, can give you the Elixir advantage from the mid-game towards the end. Since it can be a struggling thing to do, and you can start by deploying the musketeer to deliver some damage to the enemy’s tower. See the response from them, if they play it defensively then, all you have to do is preparing your massive attack. 

 

Mid game

After playing the game defensively, you can start harassing the enemy’s base with your troops, like deploying the battle ram together with one of the rangers you have in your active deck. Remember, only one of the rangers. Since you have to bank you Elixir for enemy’s counter

 

Late game

At the last minute of the game, or the double Elixir moment, or the sudden death, you have to be patience though. Since the enemy will get the only tactic you use, they will prepare the massive attack on themselves. Well, in this case, you have to brace yourself, first. Try to defend your base from the enemy’s attempt. This is important, right after you succeed in securing your base you can deliver your attack. In the late game, the only tactic of yours can excellently get the job done. You can only deploy the battle ram alongside the rest of the cards you have on your active bench.

 

Anyway, maybe you have your own strategy to beat the kinds of enemies you face. You can share it if you want. Well, if you find this one works for you, wait for another king’s advice on ClashRoyaleKingdom. In the meantime, enjoy the game!

 

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