What’s up, clashers! Back here with me verdaccio. Coming to you to share some tips about the use of the Tornado spell. Sit back relax, let’s rock!


First of all, you can unlock the Tornado from the builder’s workshop, arena 6. It’s a damaging/ annoying spell. With an average radar is not really matter because it can cause such an annoying attempt with its sucking ability. The cost is 3 elixirs to deploy and place tornado.



This card considered to be one of the most effective cards to deal with any kind of massive attack in every battle. Any towers you have, the tornado will save the day, it can make your tower free from any damage, just safe and sound. Furthermore, you can use the tornado to any units that close to the tower to make go away and you can draw to wherever you want. Well, you can take out the enemy’s support behind a tank with the help of this spell, too.

Another useful thing to do is you can take out any swarm army like the skeletons, minions, goblins, etc. You can wake up your crown tower by drawing the enemy’s troops with the tornado, too. Also, the tornado is an excellent counter to a building-targeting card, it can make the building targeting cards change the target. You can make both your princess’ tower firing at the units if you force them to move to the mid tiles with the tornado.



The difficulty

Well, it’s quite challenging to make the enemy’s troops gathered in an area to make them easy to suck to tornado’s whirlwind. Most noteworthy, those who can run fast like elite barbarians, the tornado can force them to go to the whirlwind but they can run forth again fast. It just can give you few seconds, though. This is quite an efficient way to hit any fast-moving targets. However, because of this, tornado pairs awesomely with the executioner, fireball, poison, etc. Every card that can deal an area damage, it’s just a nice combination. The tornado can control the crowd to stay in some area and make it a beautiful combo for the executioner or fireball, for instance. The tornado combination will quickly destroy any kind of massive attack.



Why should we have a tornado on our deck?

Here to conclude some of the points, guys!

We should have the tornado card on the deck to be the supporting spell. If you are in the higher level of the tornado, you will be able to destroy enemy’s attack effectively. Here I am giving you a tip to play tornado properly. Before you launch your tornado, make sure that the enemy’s forces are close to each other first so when the tornado began it will gather all of them in one single tile/ area. And how you should execute them? You can use tornado and pull them to the whirlwind and once they gathered deploy the fireball or the executioner. The collaboration between the tornado and splash damage dealer will execute the enemy’s damage dealer and also can reduce enemy’s tank HP drastically. You better deploy tornado whenever you see the enemy launch the miner or hog to make them end up hitting your crown tower and waking it up.



Yes, I already said earlier that tornado meant to gather forces. Tornado is a spell card which has the gradual damage point. We better be wise in using the tornado since the damage is not so good. Besides, we can use the tornado to break the enemy’s counter-attack. Perhaps when we face against inferno dragon deck, or lava loon deck, or giant skeleton deck, we can launch the tornado, and sure it impacts a lot of contribution to those attacks.

Well, that is all from me today, folks! Don’t forget to tell your fellow clan mates about this guide so that you can grow together! Cheers!