What’s up, clashers! Back here with me verdaccio. Coming to you to share some tips about the handling of the rocket. Sit back relax, let’s rock!


First of all, you can unlock the Rocket from the barbarian bowl, arena 3. It’s damaging splash spell. A small radar is not really mattered because it can cause such a destruction with its high damage. The cost is 6 elixirs to deploy rocket.



This card considered to be the best endgame card in every battle. Any towers with low health points can be quickly taken down by this spell. Furthermore, you can use the rocket to any units that close to the tower, and you can kill the units and hit the towers at the same time. Well, you can take out the enemy’s support behind a tank with this spell, too.



Another useful thing to do is you can take out any spawning building like the barbarians hut or goblin hut. You can destroy elixir collector by rocketing it, too. Also, the rocket is an excellent counter to X-bow, it can take out most its HP, and if your rocket is 4 level higher, it can destroy the X-bow in an instant. You can trade the 6 elixirs for hitting the sparky, though.


The difficulty



Well, it’s quite difficult to aim the rocket at moving targets or flying units. Most noteworthy, those who can run fast like elite barbarians. You can aim at the shadow of the units in front of it, though. This is quite an efficient way to hit any moving targets. However, because of this, rocket pairs awesomely with the tornado. The tornado can control the crowd to stay in some area and make it targetable for the rocket. The rocket will quickly destroy any kind of massive attack.


Why should we have a rocket in our deck?


Here to conclude some of the points, guys!

We should have a rocket in the deck to be the damage dealer. If you are in the higher level of the rocket, you will be able to destroy one tower when it has below 500 HP left. The rocket can also be used to counter the enemy’s incoming troops. Before you launch the rocket, make sure that the enemy’s forces gather first so when the rocket launched it will execute a group of troops, not just one. And how you should collect them? You can use tornado and pull them to the whirlwind and once they gathered deploy rocket. The collaboration between the rocket and tornado will execute the enemy’s damage dealer and also can reduce enemy’s tank HP. In the advance battle, the enemy usually encloses the elixir collector which will get you into trouble. You better deploy rocket whenever you see the enemy launch the collector so they won’t get elixir profit by having more elixir than you.

Yes, I already said earlier that rocket meant to finish off the tower. Rocket is a spell card which has the most reliable damage point. We better be wise in using the rocket. Besides, we can use the rocket to break the enemy’s counter-attack. Perhaps when we face against inferno dragon deck, or lava deck, or golem deck, we can launch the rocket, and sure it impacts a lot of damage to those troops.


Wait for it



Well, that is all from me today, folks! Don’t forget to tell your fellow clan mates about this guide so that you can grow together! Cheers!