What’s up people of the world. Back here with me, verd. Coming to you to share some deck guide.Today it is going to be the sparky deck. Yes, this is an aim for those of you who are sparky users. Well, without any further ado, let’s check the deck!






Average Elixir Cost: 2.9

Play This Deck

What do you think about this deck? The deck up above is still optional, though. You can replace some of the cards with others as long as their job description is even similar. For now, let’s pay attention.




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Ice spirit

Advanced players consider ice spirit as the best cycling card in the game. Besides, the ability to freeze a bunch of troops is just meta since the cost only requires one elixir. Furthermore, when the sudden death moment comes, you might want to keep deploying this walking ice to make the other card stay available on the bench.


Fire Spirit

Fire spirit is the card that provides you with some elixir advantage. In spite of the ability to give three splash damages, these walking hot balls can distract and get rid of some high damage dealer health. Besides, fire spirits can assist the sparky if the enemy decides to deploy their swarm army such as minion horde, skeleton army, goblin gang, you name it!



Bats is the card you might want to rely on. For all reason, here stand one, these five little flying bats are just the ones we need to go against any massive attack. As long as they are protected, nothing can touch your tower, I assure you. Furthermore, they are so useful to include in your counter-attacking.


Ice Golem

Ice golem is both a distracter and a protector. He is a damaged receiver. This walking snowman guy is your guardian. He can take all the damage from any massive attack. With the help of fire spirits, mega minion, you need not worry about your tower being hit. All is well with this guy on your deck.


Primary cards



Mega Minion

Mega minion has currently met the meta place. This flying iron thing is just so useful in dealing with any troops. In 1 vs. one situation, the Mega mini can win the fight with Baby Dragon, Minions, and Archers. Most noteworthy, the cost is cheaper by one if we compare with the Baby Dragon and just the same with the rest two cards.



Fireball is just an end-game card. However, you can use this spell to go against any strong swarm army such as the three musketeers, barbarians, elite barbarians, etc. The fireball is just so useful to go against any massive attack. You might want to rely on this spell to blow them all.



I select Tornado because we have to counter enemy cards and so I choose the Tornado for defensive. When I play defensive tornado, I mostly combine it with the fire spirit. As a result, while the tornado fires on its whirlwind and gathers the enemy in one line, the fire spirit will easily cut their throat with its blowing flames.



Sparky is the primary card in this guide. Her laser beam can overkill anything touched. Deploy her and protect her. Never let any troops touch her. Consider it as your girlfriend, if you have one? I know you don’t! Anyway, protect her.




First minute of the game

At the beginning of the game, you can start with placing your mega minion at the back of your crown tower and see what kind response your enemy will give you. Therefore, you can get the picture that, at the first minute of the battle you have to rely on your patience and play defensively before you go with your sparky.


From 2 minutes

At this moment, you might want to start harassing the enemy’s base with your Sparky. Deploy your sparky just right in time and place to get the most benefit. Most relevantly, you have to deploy the support troops or spell. You can wait for the moment your ice golem, mega minion, bats, etc., are up for you to cover the sparky.


Last minute sudden death

At the last moment, until the sudden death comes, you have to succeed first in defending your tower. If you are confident with your defensive mechanism. You can deploy the sparky whenever you get the chance. It is up to you to make her the central attacking or defending card because it depends on your situation. If you have the advantage, you can give her a shot at the attacking just give her some supports but if you do not, never! Let her go alone in attacking just use her as a defensive mechanism and go for counter-attack!


Again, it depends on your playstyle. In the meantime, do not forget to share it with your fellow clan mates! Verd, peace out!