What’s up people of the world. Back here with me, verd. Coming to you to share some deck guide.Today it is going to be the giant skeleton deck. Yes, this is an aim for those of you who are giant skeleton users. Well, without any further ado, let’s check the deck!
What do you think about this deck? The deck up above is still optional, though. You can replace some of the cards with others as long as their job description is still similar. For now, let’s pay attention.
Advanced players consider ice spirit as the best cycling card in the game. Besides, the ability to freeze a bunch of troops is just meta since the cost only requires 1 elixir. Furthermore, when the sudden death moment comes, you might want to keep deploying this walking ice to make the other card keep available on the bench.
Zap is just the one efficient spell in this deck. The zap can give any inferno dragon/ inferno tower users such a hard time. You have to utilize the ability of the card in resetting and restarting the inferno’s gradual damage.
Bats is the card you might want to rely on. For all reason, here stand one, these 5 little flying bats are just the ones we need to go against any kind of massive attack. As long as they are protected, nothing can touch your tower, I assure you. Furthermore, they are so useful to include in your counter-attacking.
Knight is just a protector. He is a damage receiver. This yellow moustache guy is your guardian. He can take all the damage from any massive attack. With the help of bats, goblins, musketeer, you need not worry about your tower being hit. All is well with this guy on your deck.
Musketeer is the only ground ranger on your deck. She can go 1 vs. 1 with baby dragon, wizard, any kind of wizards, witch. You can always maximize her ability to give you the whole benefit. She is just amazing in both defending and attacking
Goblin hut is a gradual damage dealer, actually. This building can spawn spear goblin once at a time. No matter what level is your hut or the spear goblins are… They can at least give one shoot of their spear. Utilize their movement speed and attack speed maximally guys!
The Clone, with this spell in your deck you can have two dropped bombs after you clone the Big Bone. Because what we’re looking for is the double explosion. However, what we want is not just the double explosion but to win the fight. Well, I usually wait for the moment where my Big Guy is close enough to the opponent’s tower before I clone him.
Firstly, the Giant Skeleton is the one you need to protect. You need to make sure the Giant Guy can arrive close enough to the enemy’s tower. So, the dropped bomb will give a massive damage to it. You have to prepare to deal with any defensive mechanism.
First minute of the game
In the beginning of the game, you can start with placing your goblin hut just right and see what kind of response your enemy will give you. Therefore, you can get the picture that, at the first minute of the battle you have to rely on your patience and play defensively before you go with your giant skeleton clone.
From 2 minutes
In this moment, you might want to start harassing the enemy’s base with your giant skeleton. Deploy your giant skeleton just right in time and place to get the most benefit. Most relevantly, you have to deploy the support troops or spell. You can wait for the moment your supporting cards are up on your bench.
Last minute – sudden death
At the last minute, until the sudden death comes, you have to succeed first in defending your tower. If you confident with your defensive mechanism. You can deploy the giant skeleton whenever you get the chance. It is up to you to make this big bone the main attacking or defending card because it depends on your situation. If you have the advantage you can give him a shot at the attacking just give him some supports but if you do not, never! Let him go alone in attacking just use him as a defensive mechanism and go for counter-attack!
Again, it depends on your playstyle. In the meantime, do not forget to share it with your fellow clan mates! Verd, peace out!