I use ice spirit to utilize its splash damage when it crashes any troops. It’s good to have it in your deck because it has the same function with the fire spirit, but it has beneficial passive splash damage that it slows down the enemy when the spirit is crushed.
Since we don’t have any proper card for defense, we can use the slow down strategy. Every second’s matter in a big game. Therefore, if we can slow down the enemy using the affordable ice spirit, it could be great huh?
I use the log to counter every troop that blocks the bandits. You should have a card that can deal with area and log is a good option because it doesn’t only erase every blocking troops, but also give damage to the tower if it scrolls until the tower.
Sure, you can use the log to defend your lane. Whenever you see the incoming troops, you can quickly erase them all using the log. But I used to be very wise in using it.
Meaning if you know your enemy has skeletons army but they don’t launch it at the moment, you better keep the log to counter the army. But if the condition begins out of control, you can log every enemy’s troops.
Another small thing that I like from the log is that it can push away the enemy, so our tower will have some more time to hit them all. Here, we utilize the push away strategy.