Okay, hello everyone! I’m sure everybody is in a good mood today even I can’t see all of your beautiful smiles but I can feel it. Trust me, I am that charming sixth sense guy.
Today, follow up the releasing of the new update, as usual, there will be re-balancing of the cards that will happen. So here are the changes that you should check as soon as possible.
This time the balance change live will be focused on some of the lesser used cards and giving the Goblin Barrel a significant boost.
The cards details that change are
Skeleton Army: Skeleton count increased to 21 (from 20)
The 4th missing Skeleton has been added so it’s the lucky 21 now
Goblin Barrel: Elixir cost decreased to 3 (from 4), Goblin deploy time increased to 1.2sec (from 1sec), removed impact damage
The Elixir cost that reduced will make the Goblin Barrel definitely a fav card now. They still can be countered by Arrows, Zap or Fire Spirits but they are wilder for sure now.
Giant Skeleton: Damage increased by 20% (doesn’t affect Death Damage)
Of course, this change made the Giant Skeleton crucifying the enemies easier
Dark Prince: Damage increased by 8%, no longer affected by knockback (e.g. when hit by Fireball)
The change will make the Dark Prince will be in line with his golden brother, Prince. Now the brothers will have the same charm entering the battlefield. They also will have the same consistency when hit by a Fireball
Bomber: Damage increased by 9%
The extra damage added will make the Bomber is more deadly and increase his chance to make a space in your decks
Wizard: Hit Speed increased to 1.6sec (from 1.7sec)
The faster attack increases the Wizard’s value compare to his more attractive cousin, the Ice Wizard
Inferno Tower: Hitpoints increased by 6%
For the next update, Zap and Freeze will both reset the Inferno Tower’s damage. The added hitpoints will compensate with that.
Elixir Collector: Now affected by slowing and speed up effects (Poison, Freeze, Zap, Rage, Ice Wizard)
The change will bring the consistency with the Inferno Tower change above
Tombstone: Hitpoints increased by 9%
The low use rate of Tombstone is because it has so much competition for a 3 elixir using card. The extra hitpoints should make the card is more attractive to have a spot in your decks.
Bomb Tower: Hitpoints increased by 6%
The small hitpoints added will make it more relevant and interesting in the high Arenas but will not make it an overpowered card in the low Arenas.
That’s all the changes for this time updates, make sure you check them out. Put your comments on these changes down below in the comment section
Signing out for now, cheers!