Hola Amigo! It’s a Spanish thing, right? Did I say it right? I hope so. Somehow it was just crossed in my mind to say it. So yeah, I feel really proud right now.
Alright, the latest Balance Changes Live has arrived just today and there are cards that will change after the re-balancing. So, here are the changes that you must put some attention to…
The changes this time is focusing on the Royal Giant, the Legendary Cards and more.
Royal Giant: Hit Speed decreased to 1.7sec (from 1.5sec)
Unfortunately, the re-balancing will make the Royal Giant slightly weaker. Supercell thinks that he is just too strong. So, what a shame.
Zap: Stun Duration decreased to 0.5sec (from 1sec)
The game again it has too much versatility so it is also weakened
Princess: Area Damage radius decreased by 25%
The change made the Princess will be less reliable than before
Ice Wizard: Hit Points decreased by 5%
Since he is too tanky for 3 elixir cost, according to the game. Then he will be re-balanced slightly weaker.
Miner: Deploy Time increased to 1sec (from 0.7sec), Hitpoints decreased by 6%
The unintentional deploy time has been fixed and made the Miner easier to react once again.
Baby Dragon: Hit Speed increased to 1.6sec (from 1.8sec)
This change the overall attack of this fav card will slightly quicker
Dark Prince: Damage increased by 7.5%
The damage increasing will make the Dark Prince suits his 4 elixir cost. Made him easier to be your choice on your decks.
Bowler: Elixir cost decreased to 5 (from 6), Hitpoints decreased by 7%, Damage decreased by 10%
This is a big change for the Bowler, but since the massive elixir cost decreased and the damage increased the card will turn into one of the good additions
Lumberjack: Speed increased to Very Fast (from Fast), Hit Speed increased to 0.7sec (from 1.1sec), Damage decreased by 23%
This change more about to differentiate the Lumberjack from the Mini P.E.K.K.A.
The Log: Cast time decreased by 66%, travel speed increased by 20%
The consistency of the Log has been improved with the change
Golem: Hit and Death Damage increased by 5%, Hitpoints increased by 1%
Golemite: Hit and Death Damage increased by 8%, Hitpoints increased by 3.2%
The all increasing features will make it suits the 8 elixir cost of the card
P.E.K.K.A: Damage increased by 5%
The more muscles have been added! Also, the first attack of P.E.K.K.A will be quicker this time
Tombstone: Spawn Speed increased to 2.5sec (from 2.9sec)
The ability of the Tombstone to attack and defend will be improved
Archers: Damage increased by 2%
The small change is to fix the inconsistency with the Archers vs Goblins fight in the battlefields
Prince: Damage increased by 2%
The same as above, this small change to fix the inconsistency when the Prince fights the Barbarians in the battlefields. And that’s all the changes that you guys should know, make sure you check them out.
Ops, and don’t forget to put your opinion about these changes in the comment section down below
I’m signing out here, adios amigos!