Balance changes live 21 June!

crk_support

Okay mate, good morning. How you doing? I hope everything’s alright for sure mate. Back with me the wasted uncle and as always, I got the newest update about our lovely game.

Today the regular balance changes live have arrived and certain cards have been rebalanced.

So here are the changes that you guys should notice first

On today’s balance changes edition will focus more on the Hog Rider and giving alternative offensive options a boost and the X-bow

Hog Rider: Damage decreased by 6%

This change certainly will make the Hog Rider a little weaker. This is caused by the game who decide to make the other offensive card will have a chance to be used more in the arena.

Prince: Damage increased by 9%

Prince has always been one of the player’s favorite card. But for the higher-level player will feel he is not too strong anymore. So this change will make him relevant with the advanced levels.

P.E.K.K.A: Damage increased by 8%

Enough said she just getting into the more beast mode. Now she can kill a barbarian with just one swing of sword.

Goblin Barrel: Goblin deploy time decreased to 1sec (from 1.2sec)

Not really affected the card anyway

X-Bow: Deploy time decreased to 4sec (from 5sec), hitpoints increased by 18%

The last change of this card made the X-bow become rarely to see in the arena, this time would still make it a challenging card to use but will make it easier to have a place in the arena more.

Mortar: Deploy time decreased to 4sec (from 5sec)

The change is the same with happened to X-bow above

Furnace: Lifetime increased to 50sec (from 40sec)

The previous boost didn’t make it good enough. Adding 10 seconds to the lifetime will potentially allow for stacking of multiple Furnaces, leading to some different and interesting slow-push gameplay.

Guards: Removed pushback effect when their shields break

By removing the pushback effect will make the ruthless bone brothers to get in a couple of extra jabs, and will have a more attempt to be in your decks.

Witch: Damage increased by 17%

Of course, she will be crushing the troops a little easier. Now this time she will kill Minions only with three hits, instead four times like before.

Lava Hound: Damage increased by 28%

As a legendary card it hasn’t been scary enough and usually ignored by most players. So, this added Damage will brings the damage of the hound and his pups will be in line one another.

Skeletons: Spawns 3 (from 4)

The Supercell just think that they are offering too much distraction and damage value for 1 elixir

Cannon: Hitpoints decreased by 8%

Tesla: Hitpoints increased by 8%

The game would like to see the Cannon and Tesla as interchangeable options depending on your deck preference and needs. Currently the Cannon offers more value and is the clear choice. This change will hopefully make the decision more interesting.

That’s all the changes that will happen in the game after this time balance change live. So, make sure the check them out.

Oh and you can put your comments or questions, everything on the comment section below

I’m signing out here, cheers!

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