Balance Changes Live! 18 May
It’s the middle of our lovely May and may you have the best time of your life right now. I hope so mate really.
Okay back to me the not very wasted uncle and the newest balance change live has arrived today and as usual there are cards that will be rebalanced. Maybe one of them is your fav card. They could become stronger or maybe weaker, so here are the changes that you should take a look at.
This time the balance change live will be monitoring the Royal Giant, taking edge off Freeze and giving the new cards some love.
Royal Giant: Damage decreased by 4%
The game think the Royal Giant is a little too great. So, basically the decreasing damage will tone down his power a little bit.
Freeze: Duration decreased by 1sec
Hog+Freeze can be a devastating combo when pulled off correctly and is highly used at all levels. The game doesn’t want to deter offensive gameplay, so instead of adjusting the Hog Rider, they wanted to first see how a change to Freeze would shake things up.
Furnace: Elixir cost decreased to 4 (from 5), hitpoints decreased by 14% and lifetime decreased to 40sec (from 50sec)
The Furnace has a very low use rate so a small re-work was in order. The Elixir cost that decreased, combined with decreased hitpoints and lifetime for balance, should make it a viable choice.
Fire Spirits: Area Damage radius increased by 25%
The area damage that increased will make the Fire Spirits more reliable in the arena.
Guards: Hitpoints and damage increased by 8%
The card is not so often used by all of you, so this increasing change will make the card a more good option for the players.
Miner: Hitpoints increased by 6%
The Miner is a really fun card and people are still figuring out the best uses for him. He’s in pretty good shape overall, but a few more hitpoints should help him find his place in the Arena.
Lava Hound: Hitpoints increased by 3%
Lava Pups: Hitpoints increased by 9%
As a legendary card that cost 7 of your elixir, the game thinks the card is not really too impressive for a legendary card, so the change will make the Lava Hound with its pups become more relevant to his status as a legend.
Elixir Collector: Hitpoints decreased by 9%
The card is used too much in the arena at the current time, so to create the balance. The Hitpoints will be decreased. What a shame
Knight: Hitpoints increased by 10%
The Knight is a great well-rounded basic troop, but his simple functionality can be overlooked by the stronger cards you unlock later on, and as a result his use rates are very low overall. The game like to see more of this mini-tank in the Arena.
Bomber: Damage increased by 10%
The same as Knight, Bomber is a very useful card in the mid-level playing, but become less used in the top-level playing. So, increasing change will make more of its appearance.
Cannon: Hitpoints decreased by 5%
After the last balance change live, it turns out that the Cannon is still the player’s favorite and still so much used in the arena, so for creating the balance, the Hitpoints will be reduced to decrease its inclusion in the battlefield.
Tesla: Hitpoints increased by 5%
Tesla doesn’t currently stack up as a compelling choice next to the Cannon – a combination of this small boost and the Cannon’s hitpoint decrease should make choosing between the two a more interesting decision
Golem & Golemite: Hitpoints increased by 5%
The using of Golem in the arena is basically low due to the direct counters such as the Minion Horde is very popular also because of the new Tournament Rules and max card levels. A little boost on the Hitpoints will help the Golem have more appearance in the battlefield soon.
Witch: Damage increased by 10%
The Witch is an excellent early game pusher, but the same as Knight and Cannon, she doesn’t get much playtime in the higher Arenas. More damage, plus the Skeleton boost below will hopefully make her an interesting choice at more levels of play.
Skeletons (affects Tombstone, Skeleton Army, Witch, Skeletons): Hitpoints and damage increased by 5%
More bones more fun mate
Tombstone: Hitpoints increased by 10%
Tombstone has fallen out of favor, but because it’s such a proper counter for the Prince in the early game, we’d like to see it as a more viable choice again. Additionally, this change should make it a possible alternative to the Cannon or Tesla in some decks
Card Upgrade XP: Fixed for Epic and Legendary Cards
XP gained for upgrading Epic and Legendary Cards will be in line with the equivalent levels of Common and Rare Cards.
Okay, that’s all about this newest re-balancing mate. Make sure you check them out as soon as possible
Your fav uncle signing out here, happy lovely May, cheers!