Hello world! The uncle is here. I just back from my so-called “me-time”. I need to figure out the future mate. We all don’t know what the future brings, right? Okay, don’t think about that. Again, tell me if it is a bad intro to a news. Cheers haha.
The newest news is here and it’s all about the newest update that also arrived this morning. Yap the Balance Changes Live is here and there are certain cards that will be re-balanced by the game.
Maybe one of your favourite cards will be changed. The re-balanced this time will take us to look at the Ice Spirit, Ice Golem, Rage and Inferno Tower. So for some details, here they are
Ice Spirit: Freeze duration decreased to 1.5sec (from 2sec)
Highly used at the top, Ice Spirit offers a bit too much stopping power for 1 Elixir.
Ice Golem: Death Damage increased by 74%
This new change will guarantee the Ice Golem’s Death Damage will kill Skeletons (at the Tournament Rules card levels).
Rage: Effect increased to 35% (from 30%)
Rage is a really fun and impactful spell when it makes an appearance on the battlefield, but currently, it isn’t seeing much usage. Increasing the effect should make it a more interesting choice for your deck.
Lumberjack: Rage effect increased to 35% (from 30%)
This change made for consistency with the Rage spell changes above.
Inferno Tower: Hitpoints decreased by 6%
Inferno Tower is currently one of the top defensive choices and as a result, the “big guys” (Golem, etc.) become not so interesting to use. Additionally, it can sometimes be hard to efficiently remove from the Arena, so the change will remedy both of these things by the reduction of Inferno Tower’s Hitpoint.
Additionally, it can sometimes be hard to efficiently remove from the Arena, so the change will remedy both of these things by the reduction of Inferno Tower’s Hitpoint.
Your favourite card changes? Yap, you have to do some adaption too. So let us know what you think about this re-balancing in the comments below.
Sometimes you’ll also need a “me-time” mate, cheers!