Believe me mate today is a good day. I just believe it, I don’t know you just have to trust me. So, go out and smile now.
Okay enough back to the game, you are with the wasted uncle again here. I’m back again here to give you the newest update in Clash Royale. And for today the Balance Changes has been released.
In this Balance Changes, certain changes in the cards will be happened as the cards will be rebalanced to make them in line with the ongoing game. This is important for you guys to check the changes of maybe one of your favorite cards. So here are the changes
Arrows: Damage decreased by 4%
Arrows are the most popular spell card in the game, and the game felt you simply get too much value for the three Elixir cost. What a shame
Freeze: Radius decreased to 3 (from 4), duration increases by 0.3 seconds per level (from 0.4 seconds)
Freeze is one of the most popular cards in the game. High level Freeze was too powerful due to the long duration of the spell. Additionally, the big area of effect makes it too easy to Freeze the tower and catch all defending troops at the same time. Freeze will still be a strong play, but it’s now more open to counters.
Wizard: Damage decreased by 7%
Wizard is the most used troop among the top players. It’s slightly overpowered and has made the Bomber and Musketeer nearly become outsiders.
Barbarians: Hitpoints decreased by 4%
Barbarians are the second most used troop at the top, and are also a bit too strong. In a lot of cases they simply offer too much value for 5 Elixir. A bummer
Bomber: Attack speed increased to 1.9 seconds (from 2 seconds)
Bomber’s use rate is quite low partly because of the Wizard is a much stronger alternative. After this boost, the Bomber should be a more interesting option.
Golem: Hitpoints, damage and death damage increased by 43%
Golemites: Hitpoints, damage and death damage decreased by 43%
Many Clash of Clans players felt that the Golem didn’t live up to its lore. It is funny because Golemites were way too strong and often dealt more damage than the Golem itself! So, the damage and hitpoints will be transferred directly from the Golemites into the Golem.
P.E.K.K.A: Hitpoints decreased by 13%, cost decreased to 7 (from 8)
P.E.K.K.A currently is one of the most iconic Clash characters, but unfortunately it wasn’t visible due to low use rates. You rarely encountered P.E.K.K.A in the Arena. It’s a massive risk to invest 8 Elixir into a card that’s so easily distracted by small troops. 7 Elixir should reduce the risk enough to make P.E.K.K.A a solid addition to some of your decks.
X-Bow: Hitpoints decreased by 15%, only targets ground (from air & ground)
Players with the X-Bow card unlocked have used it in almost half of their matches. Seeing as the X-Bow is quite a specialized card, both to use and to deal with, the game didn’t think it was cool to see it in so many matches. Making it only target ground units will give more countering options to use against it.
Inferno Tower: Lifetime decreased to 45 seconds (from 60 seconds), re-targeting 50% slower
One of the balancing principles that the game offer is, “offense over defense”, but the Inferno Tower’s very high use rate among top players doesn’t match this principle.
Top players are facing Inferno Towers in roughly half of their matches and the battle can become more about getting the Inferno Tower down instead of the Crown Tower. A shorter lifetime makes it harder to build a new one as soon as the previous one is destroyed.
Increasing the time, it takes to find a new target will make it weaker to swarms and give the attacker better countering options, tipping the scales back in favor of offense.
Cannon: Cost decreased to 3 (from 6), range to 6 (from 7), lifetime to 40 seconds (from 60 seconds) and hitpoints decreased by 55%
Cannon has been one of the least used cards, so the game has re-worked it and give it a clearer purpose. A cost of 3 should make it more interesting and a significantly different alternative to the Inferno Tower.
Mortar: Cost decreased to 4 (from 6), damage decreased by 40%, lifetime to 20 seconds (from 40 seconds) and range decreased to 12 (from 13)
Mortar has also been one of the least used cards, as the X-Bow is simply a more compelling choice in most cases. A cheaper cost, shorter lifetime and lower range should clearly differentiate it from the X-Bow, and make it a tempting play on both offense and defense.
Mirror: Level of mirrored Common Cards increased by 4 and mirrored Rare Cards by 2
Mirror is a super fun card, but unfortunately it doesn’t see much use. Because it’s an epic card and almost always a lower level than your commons and rares, it makes sense that it would also boost those cards to appropriate levels.
Bomb Tower: Attack speed increased to 1.7 seconds (from 1.8 seconds)
Bomb Tower has been one of the least used cards. This small will boost encourages more people to try it out. Come on give it a chance
Barbarian Hut: Hitpoints increased by 10%
Since Barbarians are losing some hitpoints, the Barbarian Hut’s hitpoints are being increased to compensate.
Elixir Collector: Production speed increased to 9.8 seconds (from 9.9 seconds)
Bug fix: A rounding error in the logic caused the Elixir Collector to produce 6 Elixir over its lifetime, rather than the intended 7. This change will make it produce 7.14 Elixir over 70 seconds.
So, that’s all the changes that we got from the game. Make sure to go check them out.
Oh and don’t forget to place all your opinions and thoughts of the changes down below in the comment section.
I’m signing out for now, cheers!