Hey yo! kingdom’s crew back here. How was your day? Is everything alright? I hope so. If it is not alright then I think you should listen to Bob Marley more.

crk_support

Back to the game, the regular balance change has arrived and we think it’s important for us to share it with to keep you guys all relevant in the battle. So here it is:

In this balance update, the changes are taking a look at Royal Ghost, Night Witch, Lava Hound and more!

Royal Ghost: Damage -6%, Invisibility delay 0.7sec → 1.2 sec, Hit Speed 1.7sec → 1.8sec

Since the launching of the legendary Royal Ghost, the game maybe thinks that he is just too strong. And today is the day he is being nerfed. A bit disappointed with this, to be honest.

Zappies: Targets Ground and Air

Now Zappies can attack the air. I think this is a good addition. This will help the card to have more appearance in the battles.

Hunter: Range 5 → 4, Bullet spread slightly smaller (projectile range remains at 6.5)

The range and the bullet spread become smaller, but we think this would not influence his ability that much.  

Night Witch: Initial Bats spawn quicker

This is great to make the bats launching their bites quicker, of course

Bats: Hit Speed 1sec → 1.1sec

In line with the rebalancing above, the bats get all pretty much buff.

Lava Hound: Hitpoints +5%

The lava hound just getting tougher to beat.

Goblin Hut: Spawn Speed 4.9sec → 5sec (one less spawn in total)

This is a not a really good balancing for the spawner. Sorry guys.

Mini P.E.K.K.A: Hitpoints +7%

And this is a huge buff for the kiddo P.E.K.K.A, now you have a cheap tanky destructive weapon.

Lumberjack: Hitpoints +7%

Similar to Mini P.E.K.K.A, Lumberjack got the buffs. Good news for your favourite card.

Mortar: Minimum Range 4.5 → 3.5

Now you can’t throw that rocks too far away, pal.

That’s all you have to know about the rebalancing. Now you just have to wait to the change finally applied.

Certain buffs and nerfs as always would happen to your fav cards. But keep the fighting!  

 

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