Hello world! The uncle is here. I just back from my so-called “me-time”. I need to figure out the future mate. We all don’t know what the future brings, right?


Okay, don’t think about that. Again, tell me if it is a bad intro to a news. Cheers haha.

The newest news is here and it’s all about the newest update that also arrived this morning.

Yap newest Balance Changes has arrived and there are certain cards that will be re-balanced by the game. Maybe one of your favourite cards will be changed. The re-balanced this time will take us to look at the Hog Rider, Knight, Prince and many more.

So, for some details, here they are

Hog Rider:

Hit speed to 1.6sec (from 1.5sec), first attack comes 0.1sec slower. Now your fav card slightly slower in hitting his pals.


Hit speed to 1.2sec (from 1.1sec). The same as the hog rider one of your fav cards the Knight now slightly slower using his sword.


Hitpoints +5%, hit speed to 1.4sec (from 1.5sec). The Hitpoints now higher makes him ready to have more appearance now on the battlefield.

Damage Spells (Fireball, Lightning, Zap, Log, Poison, Rocket, Arrows):

Damage -5% to Crown Towers. Not really a good news for every damage spells users, I think. Including myself

Ice Golem:

Death Damage slow effect duration to 1sec (from 2sec). Reduce to only 1 second? Oh come on.

Skeleton Barrel:

Added Death Damage. Now the new troop have a death damage. This is interesting to see of course.

Giant Skeleton:

Hitpoints +5%. Major hitpoints added make your fav bone tanks harder to be stopped.


Damage +5%, hitpoints +5%, hit speed to 1.1sec (from 1.2sec). A very huge buff for the Guards! This is certainly to see more of his appearance in your decks. Great news!

Goblins (affects Goblins, Goblin Gang, Goblin Barrel):

Damage -6%. A shame for all of the green families, hope it won’t affected that much like what I am thinking right now.

Elixir Collector:

Hitpoints -13%. Lower the hitpoints of the building also would not be a very good news mate, I know.


The new balance change live also included the fixes


Mortar – FIXED: Minimum range bug

Inferno Dragon, Inferno Tower – FIXED: Damage not resetting after breaking through a shield (e.g. Guards, Dark Prince, Cannon Cart)

Not only these balance changes, the game also teased us about the possibility of new arena and new cards that most likely appear soon.

I don’t know what these pictures mean, you guess.


balance change-1
balance change-2
balance change-4

You can use the comment section down below to express your thought about the new changes.

Signing out for now, cheers!